Built the tracker
I couldn’t find.
Every Fortnite sprite tracker I tried was buried in ads, didn’t save progress persistently, or had UX that didn’t match how collectors actually think. So I built one overnight — with Claude Code and Cursor — that does exactly what I need and nothing more.
Every tracker
I tried annoyed me.
I collect Fortnite sprites. There are a lot of them — 8 themes, 4 rarities, dozens of characters — and tracking what you own gets complicated fast. The apps that existed either drowned you in ads, didn’t save your progress between sessions, or had filtering that didn’t match how collectors actually navigate their collections.
I’d open one, try to log what I had, get frustrated by the UX, and close it. That’s the worst outcome for a utility app — the experience getting in the way of the task.
“I built this the same night I got frustrated. That’s the right moment to ship a tool — when the problem is immediate and specific.”
— Kamala EspigA tracker that
actually tracks.
What it looks like
One evening.
Claude Code and Cursor.
I didn’t plan this in advance. I got frustrated with existing apps, opened Claude Code, described what I needed, and started building. Idea to deployed — same night.
This is the workflow I’ve been developing: use AI to collapse the gap between design intent and shipped product. Claude Code handled architecture and feature scaffolding. Cursor let me iterate fast with AI-assisted edits. The design decisions — UX hierarchy, information density, what to surface first — came from my background as a product designer.
“This is what AI-augmented design looks like in practice. Not using AI to design — using it to remove the friction between a design idea and a working product.”
— Kamala EspigOpen the app, mark what you own, get your shareable link. Built for collectors, by a collector.
Fortnite Item Shop